AI Insights · Timothy · January 2023
Top 5 Wuxia Games on Android in Serbia Q4 2022
Explore the performance of the top 5 Wuxia games on the Android platform in Serbia for Q4 2022, including trends in weekly downloads and revenue.
During the fourth quarter of 2022, the top 5 Wuxia games on the Android platform in Serbia showcased varied performance trends in terms of weekly downloads and revenue. Here’s a detailed look at each game’s metrics.
Perfect World Mobile from Perfect World Games experienced a significant peak in weekly revenue, reaching approximately $625 in the last week of November. The game saw a steady increase in revenue from early October, peaking at $324 in early December before a drop to $28 in the final week of December. Weekly downloads for the game remained relatively low, with a peak of 11 in mid-October and fluctuating between 2 to 10 downloads for the rest of the quarter.
Immortal Taoists - Idle Manga by Entrepreneur Game had a consistent revenue stream with notable increases. The game peaked at $82 in the first week of December and maintained a steady revenue between $24 to $80 throughout the quarter. Weekly downloads showed a fluctuating trend, starting strong at 120 downloads in the last week of September and peaking at 176 in early October. The downloads then varied between 28 to 102 throughout the remaining weeks.
Yong Heroes 2: Storm Returns from TTHmobi showed modest revenue figures, with a peak of $44 in mid-December. The game experienced fluctuations in revenue, with notable weeks being late October at $27 and early November at $40. Weekly downloads were minimal, with a peak of 20 in the last week of October and sporadic downloads of 10 to 12 in other weeks.
Ode To Heroes by NGT-Games had a relatively low revenue stream, peaking at $46 in the last week of September. The revenue dropped significantly in subsequent weeks, with minor peaks at $18 in late November and $23 in the final week of December. Weekly downloads for the game were negligible, with only two downloads recorded in the last week of October.
Lastly, Taichi Panda from Snail Games USA Inc showed sporadic revenue, peaking at $46 in the last week of September and $40 in the final week of December. The game’s revenue fluctuated, with notable weeks being early October at $14 and mid-December at $31. There were no significant weekly download figures reported for the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's comprehensive reports.